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> "That’s why soft suspension cars are not fun (even if their performance was great, it’s not) because so much of driving pleasure comes from the tactility and
by KozmoNau7 6y ago
> "That’s why soft suspension cars are not fun (even if their performance was great, it’s not) because so much of driving pleasure comes from the tactility and Human-to-Machine interaction - basically brain seeks faster feedback so the control loop is tight."
As with anything in the physical world, it is a lot more complicated than that :-)
I know most people and certainly most car enthusiasts think you need stiff suspension and wide low-profile tires to have the most fun driving, but that's not necessarily true.
For the fastest times around a track, you obviously need as much grip as you can possibly get, and you can run very very stiff suspension because of the flat and even surface. You probably also want a dual-clutch or F1-style automated gearbox and an intelligent AWD system with complex driver aids, like in the Nissan GT-R.
However based on my experience, if you're looking for the most fun driving experience, and not just the best numbers on a score sheet, you need to go in a different direction.
What you want is a lightweight car on relatively skinny tires with a decent amount of sidewall, and most importantly a suspension with long travel, softly sprung and stiffly damped. That's the Colin Chapman (of Lotus fame) British sports car approach, which is perfect for real world fun, chucking a nimble and communicative car around empty B-roads in the countryside.
The reason for not choosing super wide low-profile tires is that having more sidewall in relation to width lets the tire flex more on the wheel, which lets the entire chassis communicate more. It's true that a low-profile tire will feel more "snappy" or "crisp" and have a higher absolute limit of grip, but it also gives you much less warning when you're approaching the limit than a skinnier and taller tire would. Decreasing the absolute limit of grip and making the margin of error wider lets you play around more, making it easier to get that extremely satisfying four-wheel drift around a fast sweeping corner.
By making the car less sharp and crisp, but more communicative, you increase the tactility and driver involvement. It's the difference between grip and handling. A grippy car with just grip and grip and grip, but a car with good handling will tell you what's going on and involve you in the process.
All of this is why Toyota/Subaru specified relatively narrow and completely ordinary road tires (Michelin Primacy IIRC) for the GT-86/BRZ sports car, because it's more fun, more of the time.
- systemvoltage 6y agoFascinating take on what makes Cars enjoyable, and thanks for adding color to my simplified view of it :)