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Ok, in this case, I think the situation is fairly good. De-facto standard for raw Vulkan in Rust is Ash [1], and raw GL can be worked with GL-rs [2]. It's when
by kvark 6y ago
Ok, in this case, I think the situation is fairly good. De-facto standard for raw Vulkan in Rust is Ash [1], and raw GL can be worked with GL-rs [2]. It's when you go higher levels where things start diverging more.
[1] https://github.com/MaikKlein/ash/
[2] https://github.com/brendanzab/gl-rs
- benrbray 6y agoThanks! I think I overlooked those before--last time I got tangled up in gfx-hal. I'll give these a try!
- kvark 6y agoThere is nothing wrong with gfx-hal. I care deeply about it, and wgpu implementation is based on top. It's just for users who need portability and performance, while Ash gives you close to raw access to Vukan.