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> This is a super literal take. In the 80s/90s the expense-incurring activity was physical cartridge production. Today it’s bandwidth & delivery infrastructure,
by ardy42 6y ago
> This is a super literal take. In the 80s/90s the expense-incurring activity was physical cartridge production. Today it’s bandwidth & delivery infrastructure, card processing, any myriad of things.
Are the current-day costs of those "myriad things" in any way comparable in magnitude to the 80s cost of cartridge production? I highly doubt it. Bandwidth is cheap enough that single webpages are several megabytes each, if you load everything. Card processing fees are 3-4%. My bet the breakdown of Apple's 30% is >25% "licensing" and <5% cost of provided services.
- awinder 6y agoThe cartridges are actually kinda a funny story to themselves if memory serves. Nintendo required that they manufacturer the cartridges themselves (and they had minimum orders), which was separate from the licensing side of things. Then you had disk based game systems come along early 90s which were a couple of bucks to manufacturer (on avg). I remember reading about wild deltas depending on your company size & how much you shipped on what you could expect your take to be on a title, which also makes it hard to compare.