3 ms·
You've obviously done a lot of work here. At first glance I didn't see a lot of the features you've implemented. It took me many clicks to finally see a game, b
by radley 18y ago
You've obviously done a lot of work here. At first glance I didn't see a lot of the features you've implemented. It took me many clicks to finally see a game, but the cool part was I could see the game's history and plays.
Naturally, this could be a barrier to entry and something that a good UI designer could help fix. At the very least, I recommend checking out "Don't Make me Think" by Steve Krug (a 37Signals publication). It will give you a lot of insight on how people interact with web apps and sites.
The only other thing you may want to consider is how you're going to get noticed. You've been up and running for a year and already have a dozen games. Do you want more players? How many? What about social networks?
You may want to consider a biz guy for marketing and promotion. A lot of what he/she will have to offer may sound really strange, if not even offensive (hint: Flash people hate ads too). But they could make the difference between 200 active users, 2K active users, or even 2M active users.