3 ms·
Lectrote works on top of Chromium/Electron and thus leaves a lot to be desired. At least for macOS, there's no reason to compromise in this way when there exist
by metroholografix 6y ago
Lectrote works on top of Chromium/Electron and thus leaves a lot to be desired. At least for macOS, there's no reason to compromise in this way when there exist interpreters that take full advantage of the system.
Spatterlight is a native Cocoa application with superior typography, better performance and orders of magnitude less bloat:
http://ccxvii.net/spatterlight/ http://ccxvii.net/spatterlight/
And for Magnetic Scrolls games, there's the amazing magnetiX:
http://maczentrisch.de/magnetiX/ http://maczentrisch.de/magnetiX/
- p1necone 6y agoSurely the performance left on the table by going with web tech instead of native code is just academic for a text adventure?
- metroholografix 6y agoBesides using 6x more memory (close to 500MB for my target game) and taking 3x to load, latency is noticeably worse to the point of it becoming a major annoyance during play. Typing feels sluggish and there's obvious delay after hitting ENTER and waiting for input to be processed and results to be displayed. Spatterlight feels instant. Are these annoyances academic? Not for me.