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To be fair, Artifact's announcement even before it ever got to Steam was met with a literal chorus of "BOO"s [1]. It wouldn't be [2] the best measure to prove V
by kroltan 6y ago
To be fair, Artifact's announcement even before it ever got to Steam was met with a literal chorus of "BOO"s [1]. It wouldn't be [2] the best measure to prove Valve wouldn't favor its own game.
[1]: https://www.youtube.com/watch?v=R0qZTS38cjw https://www.youtube.com/watch?v=R0qZTS38cjw
[2]: 6.4k likes vs 81k dislikes at https://www.youtube.com/watch?v=DA5mY8XqrHU https://www.youtube.com/watch?v=DA5mY8XqrHU
- jrockway 6y agoI think the dislikes came after the initial launch. I remember everyone being super hyped about Artifact, but then the game came out, and they didn't really like it. (I also bought it, played a few games, bought a few decks, and decided Hearthstone was better.) The game lost all of its players (something like 30 active daily users at one point), and Valve said they were rewriting it. They called it "the long haul", and that is where most of the dislikes came from. People paid for the game, paid for cards, and then were told they couldn't play anymore. The community was furious. Sometime recently they did release a beta of the new version. I have a beta key but wasn't all that interested in trying it. I imagine most people feel the same way. Honestly, I think the game was so bad that pushing it on everyone on Steam wouldn't have improved their numbers. It came at a very bad time -- card games were on the way out, auto battlers were on the way in. They gave up on Artifact and focused on Dota Underlords, and probably made the right decision. (I have not followed the auto battlers at all, so I don't know if people like Underlords or not. Maybe it's another Artifact, I'm not the right person to ask.)