3 ms·
I couldn't find any articles agreeing with you on the GBA aspect, and I think you're overestimating the "adult design change" versus "you can now play video gam
by stryan 6y ago
I couldn't find any articles agreeing with you on the GBA aspect, and I think you're overestimating the "adult design change" versus "you can now play video games without having the perfect light source" aspect.
> Like, the GameCube had a fucking handle on it lol. No dear sir, “purple” was the least of it.
I'm intrigued by your implication that adults never have to carry anything. The handle always suggested a briefcase look to me.
I did find an interview[0] talking about the Wii's design and you're right that the Gamecube was viewed a bit like a "toy" and how they tried to avoid that again. It's a neat look into their design process, specifically how they wanted the Wii to be placed directly next to the TV, but to look more "fun" then just a piece of AV equipment. Not sure where you got the Apple inspiration part, the design imagery was set by the Nintendo DS. On a related note, the DS Lite is not an SP redesign. Typo perhaps?
[0] https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Wii/Iwata-Asks-Wii-Hardware/2-A-Design-For-Everyone/2-A-Design-For-Everyone-205730.html https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Wii/Iwata-A...
- runawaybottle 6y agoThe DS Lite is in line with the same design imperative started by the SP (which was a stark shift for Nintendo design wise that they mostly have been following through on). The Switch lite design is something one could never imagine Nintendo doing before the SP, for example. Anyways, nice find on the article. If memory serves me well, Iwata himself mentioned the Apple inspiration.