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Heck, not only I don't have to look at the code, with proper IDE setup, I even don't have to go to the documentation page, just `item.` and my IDE/editor will p
by unrealhoang 6y ago
Heck, not only I don't have to look at the code, with proper IDE setup, I even don't have to go to the documentation page, just `item.` and my IDE/editor will present me with the list of things that are applicable to my item.
And that's only the response part of the usage, there's absolutely no way for me to know if the method is an enum/constant or is it a string without looking into the code for dynamic typing, and again, sometime N-level deep to get enough information of "what to pass to this function so it will work".