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Why would you think it failed? I'm a heavy Haxe user myself since I'm developing https://rpgplayground.com https://rpgplayground.com in it. Since the years I s
by koonsolo 6y ago
Why would you think it failed? I'm a heavy Haxe user myself since I'm developing https://rpgplayground.com https://rpgplayground.com in it.
Since the years I see more and more people using Haxe, including recently Pokemon Sword and Shield (for scripting) and Spellbreak (on top of Unreal Engine)
- gavinray 6y agoWow, that is beautiful. The aesthetics remind me so closely of the original SNES Tales of Phantasia (absolutely stunning art, to this day) but with a warmer/lighter feel, like Chrono Trigger/Harvest Moon. https://images.148apps.com/2014/1/37154/219974/img-0815-600x450.png https://images.148apps.com/2014/1/37154/219974/img-0815-600x... Thanks for sharing this. Out of curiosity, where does the art/assets for this come from?
- koonsolo 6y agoThanks! :) The art assets are all free for commercial use. See my credits for all references: https://rpgplayground.com/credits/ https://rpgplayground.com/credits/
- city41 6y agoVery cool. I'm building a similar thing for platformers (not in Haxe though) https://jump.club https://jump.club
- darkhorse13 6y agoThis is a really cool tool, but all the example images are using Rpg Maker assets, which is a bit of a turn off to a lot of folks I'm sure. Do you plan on building your own asset set? Kind of like the official RTP packages?
- koonsolo 6y agoOne of the reasons I could bootstrap this project was because there are so many freely available graphics out there. Although I put a lot of effort into making sure not to use anything from RTP. Unfortunately this has the drawback of being a "rpg maker" clone. Getting traction on Twitter is therefore really hard. When I ever do custom assets, they will be 3D. Or give users to use custom graphics and share/sell them.