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I build Planimeter’s Grid Engine, and we use Tiled for our primary implementation, which also has a terrific generic map abstraction that aligns well to multipl
by andrewmcwatters 6y ago
I build Planimeter’s Grid Engine, and we use Tiled for our primary implementation, which also has a terrific generic map abstraction that aligns well to multiple types of level design and game engine architecture.
While there is a bit of work one has to do, there isn’t as much as you’d think. If one has enough engine level code implemented already, multiple map formats are feasible.