3 ms·
Not OP, but IMO: Apps that are pay-to-play but are not 100% upfront about it should either be properly labelled as a demo or rejected. (Of course, before that
by ratww 6y ago
Not OP, but IMO:
Apps that are pay-to-play but are not 100% upfront about it should either be properly labelled as a demo or rejected. (Of course, before that we need a proper demo mode for freemium apps). I would disable for kids but not for me.
Ads are ok, but apps with ads should be properly labeled and there should be a way to avoid seeing those apps in the store. And ads include the "install chains", of course. I would 100% disable those for me and for the kids.
Notification spam should be dealt with the same way we deal with email spam: transactional is ok, for unsolicited marketing messages there should be a way to permanently unsubscribing. And mislabeling marketing as transactional should be grounds for rejection. I wouldn't ever accept marketing myself or allow kids to receive.
Privacy violations should be grounds for rejection, period.
- floatingatoll 6y agoI agree. So, rather than app store review filters, consider these proposed "App Store Review Guidelines", that I attempted to phrase in ASRG tone: - Games should not charge money for progress or performance. For example, games that introduce slowdowns for non-paying players or that restrict the number of plays per day for free players will be rejected. - Games that repeatedly show advertisements must not interrupt gameplay to do so and must offer an appropriately-priced in-app purchase to disable them. For example, modal dialogs and inappropriately expensive subscriptions will be rejected. Note that I didn't try to rewrite Notification spam or Privacy, because those are a reporting problem that has to be solved at the iOS level. The guidelines are already hostile to misrepresentation of such things, and I think it would be better for iOS to offer "This app sends inappropriate notifications" and "This app violates my privacy" reporting mechanisms somehow. I also have my own bone to pick here: - Games must not use in-app purchases for gambling or other chance-based rewards. All items shown as available in a given purchase must be provided at time of purchase.