2 ms·
The latency is the only “situational use case” to care about. This has been mitigated more and more. The rest is just gatekeeping gamers imagining what a larger
by vmception 6y ago
The latency is the only “situational use case” to care about. This has been mitigated more and more. The rest is just gatekeeping gamers imagining what a larger group of wallets would care about and being strong. Chronic problem in that community. Isnt the biggest protest amongst enthusiast gamers based around at what point they will pay the company anyway? Hard to take any stance there seriously when there is zero power over what happens, companies dont get cancelled, 2% of their audience just doesnt preorder the thing they were going to buy anyway, amazing.
Hiccups and artifacts are largely solved and where they aren't, the market tolerates it just fine.
There has been a whole decade of this stuff. The arguments are literally from last decade and they weren’t issues even with the inferior infrastructure then.
I dont think any of these services have proven themselves as a profitable endeavor on their own yet, but as far as advertising or a competitive ecosystem for a larger brand, theyve done really well.
- dx87 6y agoIt's not just people gatekeeping, developers are usually going to target whatever gives them the biggest return. PC games have been gimped for a long time because the developers make sure the game runs on consoles as well, and if cloud gaming takes off, it'll be even less likely that people develop games with PC players in mind. I can't blame people for wanting cloud gaming to fail; if it's succesful it could cause major changes to their hobby as games are developed for the lowest common denominator.