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Serious question: what counts as "inside" the app, when the app itself is free? The free-to-play model that Epic is relying on (and, with some variability, the
by ascagnel_ 6y ago
Serious question: what counts as "inside" the app, when the app itself is free?
The free-to-play model that Epic is relying on (and, with some variability, the other players are relying on, where the apps themselves are "free" with a paid service) somewhat breaks the conventions we're used to discussing, and there aren't really analogies.
The closest comparison I can make to these services are how PC MMORPGs (think World of Warcraft) used to be sold -- at retail, a user would make a single purchase that included a version of the game's client and a code that granted them some time in the game, so they'd be getting a "complete" product with the purchase. If Fortnite cost $5, but included whatever that'd convert to in VBucks, this discussion would be very, very different; same with if Spotify charged $10 for their app but included the first month free. In this case, Apple & Google, as retailers, would get their percentage (as non-recurring revenue), but Epic and Spotify would be free to continue booking 100% of revenue on an ongoing basis, but would need to invest a lot more in marketing, since free on-boarding is a massive driver for user adoption.
- danShumway 6y agoFor me, the price of the app isn't really the distinguishing characteristic of whether you're 'inside' the app or not. If I'm using a free app, and a bug causes it to break, would I report the bug to Apple or to the developer? If I saw something objectionable, or ugly, would I say that iOS is ugly, or would I blame the developer? I think that regardless of the price, when I'm using an app and I find myself in the state of attributing the experience to the developer instead of Apple, that means I'm playing in the developer's space, not Apple's. Getting past all of the analogies, what Apple is doing is saying that you're not allowed to mention competing storefronts even when you're inside your own space. In contrast, if I went to a app store page and the app store crashed, or the app didn't download, I'd contact Apple, because I'm not in the developer's space there, I'm in Apple's. There is some fuzziness there, and there's also some fuzziness around whether or not it's OK for Apple to decide what you can and can't do inside your own 'app space.' Different people can have different opinions on that, and ultimately the courts/Congress will probably end up deciding whether that is Ok. But that's the non-analogy, purely app-centric explanation I would use -- Apple is dictating what you can say to customers when you're in your own space, and they're doing that to a degree that goes beyond protecting users from malware or fraud. I personally think it's very difficult to argue that keeping people from mentioning prices elsewhere is a restriction that's purely designed to protect users. It's not really the same as restricting phishing attacks or fraud inside of an app would be. So to me, that makes me feel less charitable about arguments that Apple should be able to have that kind of control about what happens in the developer's space, because I don't see a compelling reason for them to have that power.