2 ms·
I believe i is a register that in this case points to the location of the sprite data used by the sprite command. In this case the data represents the pixels of
by meheleventyone 6y ago
I believe i is a register that in this case points to the location of the sprite data used by the sprite command. In this case the data represents the pixels of the ball.
- RodgerTheGreat 6y agoThat's correct. The index register is implicitly used by the CHIP-8 instructions Octo calls `sprite`, `bcd`, `load`, and `store`.