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Does it actually use the FBX SDK during runtime? Most engines I've worked in just use the FBX SDK to convert assets from a DCC into engine specific assets. If t
by Arelius 6y ago
Does it actually use the FBX SDK during runtime? Most engines I've worked in just use the FBX SDK to convert assets from a DCC into engine specific assets. If that's the case you might just be able to disable it?