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Frictional Games and Loiste Interactive are my two gaming sweethearts. Them and Cyan Worlds are the only studios I keep an eye on to make sure I don't miss a ga
by ehnto 6y ago
Frictional Games and Loiste Interactive are my two gaming sweethearts. Them and Cyan Worlds are the only studios I keep an eye on to make sure I don't miss a game.
Cyan Worlds, makers of Myst, are releasing games again for those like me who are late to parties like this.
Loiste Interactive released a game called INFRA which I have replayed like 4 times already. There is no other game atmosphere like it, similar to how SOMA, Amnesia and Myst are without rival. There are games as good as them, but few if any games that are like them.
- dllthomas 6y agoI've found things published by Annapurna Interactive to be disproportionately interesting.
- ehnto 6y agoI just started playing Outer Wilds today which was released by them, and you are absolutely right
- dllthomas 6y agoYou're in for a treat! It leans on tropes a bit in some areas, but I'm not sure that's the wrong call - it can be hard on your audience when you're too original everywhere. There's definitely much innovative stuff, and it's a heck of a ride. I also very much enjoyed Gorogoa, Donut County, and What Remains Of Edith Finch. All very different (which is easier for a publisher than a studio), but all compelling in their own way.
- rspeele 6y agoCyan's Obduction was pretty good but had its flaws too. I was just a kid when Myst was a hit, and never finished it. But I remembered being fascinated by the strange worlds to explore in that game and the uncanny mix of fantastic and realistic elements within them. Obduction definitely hit that same tone. I was absolutely thrilled with the exploration side of it and most of the puzzles were pretty enjoyable too. I enjoyed the unique look of each world so much that I was really disappointed when one turned out a bit boring -- though of course it makes sense in context. However, like Myst, its open-world puzzle style gets frustrating when you run out of obvious paths and aren't sure what to do next, and end up running around everywhere trying to find something you haven't played with yet. That's a double-edged sword because the freedom and discovery is part of the appeal of those games, and I would never want them to remove it. But it does get annoying sometimes and I wish they would have considered that and chosen NOT to have areas to find with stuff that NEVER becomes useful. Especially when one of them has switches to flip (that don't affect any of the games actual puzzles). I wasted probably half an hour trying to find some purpose to the submarine cave and tiki bar while stuck, thinking they would provide a path through what was blocking me when in fact I needed to look elsewhere. The other thing is that the load times in Obduction are a little long. That's annoying given how often navigating between worlds is required to complete a puzzle. This is probably getting better with faster and faster SSDs these days. It was great overall though and I wouldn't hesitate to recommend it to fans of the genre. I'll have to check out INFRA.