4 ms·
24h sounds like a turnoff, but in general, I think that's a great concept. You just need something that the player can do while unable to try to scary part agai
by klmadfejno 6y ago
24h sounds like a turnoff, but in general, I think that's a great concept. You just need something that the player can do while unable to try to scary part again.
- lloeki 6y agoTo relieve the frustration, it would need to be a game where a) death truly feels like your fault, not some jump scare QTE, and b) with enough information to leave you with a way to think about how to go through the challenge while not being in front of the game during the downtime.