2 ms·
Not talking about an emulator. It's fundamentally taking the assets and art and making a mobile first gaming experience. For example, take Braid - that whole t
by sandGorgon 6y ago
Not talking about an emulator. It's fundamentally taking the assets and art and making a mobile first gaming experience.
For example, take Braid - that whole time skipping mechanic. I'm pretty sure there are ways to do that mechanic on the mobile...but you can't emulate.
It could make for a good business model. You are taking out the cost of design, story, art direction, everything.. because you're licensing it.
You are basically creating a game engine company that licenses assets, story and gameplay.
- deleted 6y ago[deleted]