3 ms·
Well... first, the "studio system" where actors were tied to a single studio by contract hasn't held sway for half a century. Talent (stars and especially dire
by rmah 6y ago
Well... first, the "studio system" where actors were tied to a single studio by contract hasn't held sway for half a century. Talent (stars and especially directors) have been founding their own studios off and on for a century now.
Examples: United Artists was started in 1919 by W.D. Griffith, Charlie Chaplin, Mary Pickford and Douglas Fairbanks. Or Mercury Theater, founded by Orson Wells and Houseman. Dreamworks, founded by Spielberg (and Katzenberg and Geffen). And there are dozens of production companies owned by actors and directors. Many of these firms eventually get acquired by major studios.
While it may be easier to find success with an indie game than an indie film, I don't see why one is easier than the other assuming the team has the appropriate skillset. The parallels between film making and game making are quite substantial, IMO. Both the business and process.