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I can really appreciate the approach of designing a language to work alongside an IDE to allow both complexity and ease of use. That being said, in my heart of
by asxd 6y ago
I can really appreciate the approach of designing a language to work alongside an IDE to allow both complexity and ease of use. That being said, in my heart of hearts I would rather have a language that I can use effectively without depending on a specific IDE, but I'm glad there are folks exploring that route.
- UnpossibleJim 6y agoSo, with a full disclaimer that I am somewhat newish to C# and have only learned it because it operates in game engines faster (currently) and has become the language du'jour for game programming. The glaring hole with C# however is, it is designed for Visual Studios, and that is NOT available for Linux. This is a GIANT hole in the programming world. Visual Studios Code fills that gap, thankfully, and I can use it in engines like Godot to make games. While these may not be AAA titles, they aren't an insignificant portion of developers in the world. Not only that, but C# is used in other areas of development where the preferred platform is Linux. Luckily, for me and those of my ilk, people have hobbled together a system in VSC where Linux works with Godot and the exports are fine, but it's not nearly as easy as a supported system like Visual Studios on Windows and Mac.
- fomine3 6y agoTry Rider by JetBrains!
- smt88 6y agoRider is far better than Visual Studio anyway. If I had to use Visual Studio all the time, I probably wouldn't voluntarily write any C# again.
- UnpossibleJim 6y agoAwesome, thanks!
- UnpossibleJim 6y agoThank you, I'll give it a try.