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I find this emotional attachment between a real human and a fictitious entity absolutely fascinating, unsettling, beautiful and creepy at the same time. This is
by systemvoltage 6y ago
I find this emotional attachment between a real human and a fictitious entity absolutely fascinating, unsettling, beautiful and creepy at the same time. This is pure fiction, generated by some C++ code written in Visual Studio and yet, we are attached to it like a real human. Same thing with fiction books. It’s just words being consumed by the brain but emotional impact is real. Then I question, isn’t all human to human interaction just data exchange through our “sensors” (sight, sound, touch, smell and taste)?
- eru 6y agoSlight nitpick: I am fairly sure the original X-COM was not written in C++ in Visual Studio. No clue about the actual language it was written in, probably C or assembly. C++ is unlikely but possible. But I am rather sure that the game was not written with Visual Studio. Of course, your point still stands. As an addition to go even further back in time, I would add stories that people just tell to each other. It's a great feature of humanity that we can communicate about situations that we weren't personally involved in. Emotional attachment is then just a general feature of how mammalian brains seem to work.
- nottorp 6y agoIf I remember well, it should have been Watcom C, like most DOS games that wanted to go beyond 640 kb. The two separate executables (it had one for the geoscape and one for the tactical battles) displayed the DOS4GW banner at startup if i remember well.
- pjmlp 6y agoWatcom also had a C++ compiler in the box, and Abrash books have some examples with it.