4 ms·
Ha! One of my preferred games. There is a fun anecdote coming from another of my fav games, Diablo 1: https://www.gamasutra.com/view/news/268507/20_years_later
by majke 6y ago
Ha! One of my preferred games. There is a fun anecdote coming from another of my fav games, Diablo 1:
https://www.gamasutra.com/view/news/268507/20_years_later_David_Brevik_shares_the_story_of_making_Diablo.php https://www.gamasutra.com/view/news/268507/20_years_later_Da...
> “We were very excited, so we signed a contract to do Diablo,” remembers Brevik. The studio then had to figure out what, exactly, this turn-based isometric game it had been thinking about for so long would actually look like -- and how it would be angled and rendered on-screen. “This was not easy back then...I kind of took a screengrab of X-Com, and we just took that, and put it right into Diablo,” said Brevik. “So the actual tile-square basis -- the same shape and size -- is exactly the same in X-Com and Diablo.” So in a sense, says Brevik, the look and technology of Diablo is all based directly on a screenshot of X-Com.
So, x-com heavily influenced Diablo. In retrospect it makes sense - X-com tile based world, and lightning was pretty unique.