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You're spot on and I wish we knew what to do about it. I think there's a very good parallel between music and games, in both industries it's possible to create
by apatters 6y ago
You're spot on and I wish we knew what to do about it. I think there's a very good parallel between music and games, in both industries it's possible to create great works with innovation, creativity and not much capital. Unfortunately the greatest works don't necessarily bubble up to the top, because the money isn't in producing them, it's in controlling the channels of distribution.
There was great optimism 20+ years ago that the Internet would change this with music, artists would have direct access to their fans, the middle man would be eliminated, and the major labels would crumble. That's not what we got, we just ended up with a new group of megacorps like Apple and Google and Spotify duking it out with the old majors for control of distribution.
To have watched these dreams die in the music industry and see a very similar dynamic unfolding in the digital native industry of games makes me think that maybe this isn't a technology issue, maybe it's something that runs deeper in society and the way people are wired. Then again if we go way back we can argue that the problem was created by technology in the first place (monopolies on music distribution were impossible back when everything was live, they only emerged once we devised technology for recording and copying audio!).