4 ms·
My favorite game of all time is another one in the turn based tactical genre, Jagged Alliance 2. A game still under active fan development some 20+ years later
by mcbuilder 6y ago
My favorite game of all time is another one in the turn based tactical genre, Jagged Alliance 2. A game still under active fan development some 20+ years later with the excellent 1.13 mod.
- defen 6y agoOh man I loved that game. It had so much personality...the characters and voices, the little web browser with PMC websites and gun stores, the email client, the sheer number of items, every little thing was so cool. I had no idea people were still working on it. Thanks for the reminder.
- lapfi 6y agoMy all time favorite too. I still return to this game every few years. If you're a fan I suggest checking out this book: https://bossfightbooks.com/products/jagged-alliance-2-by-darius-kazemi https://bossfightbooks.com/products/jagged-alliance-2-by-dar...
- ido 6y agoIf you loved JA & JA2 make sure to NOT play any of the sequels that came out after it.
- leoc 6y agoFor those who haven't played it: Jagged Alliance 2 is the missing link between X-COM, Fallout and the most childish scriptwriting you've ever experienced.
- isolli 6y agoI never played the 1.13 mod (did not manage to make it work with my Steam install). But imagine: better AI, more refined movement points, multiplayer! Maybe once my son is old enough I'll play with him (hopefully it will still be available in another 10 years).
- senectus1 6y agoOh wow.. JA2! loved the personalities in this game... I might have to break that one out again.. you say is has a big community dev going?
- ramses0 6y agoSpecial shout-out to JA:DG's asymmetric multi-player missions. eg: Team1 Goal: Take a picture of item on some desk (only one of your team has a camera), in a building guarded by NPC's. Team2 Goal: Assassinate High Value Captive in that same building guarded by NPC's. Neither team knew what the other's goal was, and a squad-wipe was basically a guaranteed win for your side. It added a huge amount of uncertainty and variety to multiplayer games, as there was never an optimal strategy. While squad-wipe was guaranteed to be a win, pursuing a squad-wipe was generally much more "expensive" of a victory than what your opponent might be shooting for (eg: eliminating or retrieving a single objective). Other descriptions here, but I've surprisingly never found a comprehensive list of multiplayer objectives when I've gone looking for them. (I distinctly remember "eliminate merc, eliminate npc, explode item, picture item, rescue captive, rescue item, ...and much much more!") https://steamcommunity.com/app/283270/discussions/0/558754259349155479/ https://steamcommunity.com/app/283270/discussions/0/55875425... https://steamcommunity.com/app/283270/discussions/0/558754259349155479/ https://steamcommunity.com/app/283270/discussions/0/55875425...