4 ms·
One of my favourite games growing up. I tried replaying it about 10 years ago but it’s got serious quality of life problems with the mission aspect of the game
by jonathanlydall 6y ago
One of my favourite games growing up.
I tried replaying it about 10 years ago but it’s got serious quality of life problems with the mission aspect of the game.
Particularly, it had no way to remember or save gear assignments between missions. So you would spend like 5 minutes at the start of every mission giving your guys the correct stuff for their stats. Every. Damn. Time.
The other thing that bugged me on missions was no keyboard shortcuts, particularly for moving the view up and down levels. You had to use the mouse to click a UI icon which was quite tedious.
Still fond memories, but a pity those aspects made it too tedious to replay for me.
The newer XCOM game fixed those aspects and allowed you to jump right into the action.
- n3k5 6y ago> Particularly, it had no way to remember or save gear assignments between missions. OpenXcom has this, plus a lot of other improvements and bug-fixes. I'm no expert (played it and the original for a few hours each about a year ago) but my impression is that it manages to pull off nice QoL-improvements while staying faithful to the feel and gameplay of the original game.
- on_and_off 6y agoI really need to try open-xcom. I know that there are also some total conversion like Piratez XCOM. I tried to love the firaxis XCOMs. They kind of scratch the same itch and I appreciate not to have to manage bullets in the inventory but some of the simplified mechanics just don't work that well. Clusters of enemies in particular seems like very poor design to me. It has caused tons of issues in their 2 games, from encouraging turtling as a the main dominant strategy to forcing firaxis to add timers to try to force players out of the play style their game made dominant.