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> but on Steam, the macOS sales are not worth the headache support and development gives you. [...] Not to mention that the yearly developer fees that you have
by mcphage 6y ago
> but on Steam, the macOS sales are not worth the headache support and development gives you. [...] Not to mention that the yearly developer fees that you have to pay to keep a game's long tail on the store.
What yearly developer fees do you need to pay to keep a macOS game on Steam? Is it to Valve?
- tubularhells 6y agoNothing yearly for Steam, it's a one-off fee, I think about 100 USD these days (it changed over the years). For the macOS store it is a 100 USD a year or so, and of course they take their cut from your sales. I prefer Valve's way of doing business.
- mcphage 6y agoOh, okay. You started talking about whether it’s worth releasing a Mac game on steam, and then brought up a yearly fee, so I was having trouble following where you transitioned.