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I didn't actually finish the game, so I can't speak too much to the story. for me it wasn't even about the bugs; I just thought the andromeda open world was the
by leetcrew 6y ago
I didn't actually finish the game, so I can't speak too much to the story. for me it wasn't even about the bugs; I just thought the andromeda open world was the blandest of any I'd played at the time. it was like they looked at the lunar rover minigame from me1 and decided to make it the whole game. I wish they had just stuck to the traditional rpg level design of the previous games. I didn't much like the combat mechanics in andromeda either, but that could just be personal taste.
- WorldMaker 6y agoWell yeah, I loved the ME1 Mako and thought that very "Star Trek exploration" concept something strong about ME1 that I thought 2/3 deviated too far from, but I realize how much of a personal taste issue that becomes. MEA's open world could have used more time to bake (and still seems as much a restrictions caused by the Frostbite engine issue as anything, at least to my outside perspective). Also, yes, I find that for an FPS/3PS-focused engine, I don't entirely understand why Frostbite feels so bad at FPS/3PS combat mechanics, but I also have never played Battlefield/Battlefront games so I don't know if that is a BioWare/Mirror's Edge fork(s) specific problem or a general Frostbite problem.