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From a gamedev friend, there is no money on macOS. iOS and apple arcade is a viable option, but on Steam, the macOS sales are not worth the headache support and
by tubularhells 6y ago
From a gamedev friend, there is no money on macOS. iOS and apple arcade is a viable option, but on Steam, the macOS sales are not worth the headache support and development gives you. Lots of quirks to work around with macOS, and more to come with the ARM transition as apple will surely blame developers for performance problems with x86 titles. Not to mention that the yearly developer fees that you have to pay to keep a game's long tail on the store. It eats into profits for Indies.
- mcphage 6y ago> but on Steam, the macOS sales are not worth the headache support and development gives you. [...] Not to mention that the yearly developer fees that you have to pay to keep a game's long tail on the store. What yearly developer fees do you need to pay to keep a macOS game on Steam? Is it to Valve?
- tubularhells 6y agoNothing yearly for Steam, it's a one-off fee, I think about 100 USD these days (it changed over the years). For the macOS store it is a 100 USD a year or so, and of course they take their cut from your sales. I prefer Valve's way of doing business.
- mcphage 6y agoOh, okay. You started talking about whether it’s worth releasing a Mac game on steam, and then brought up a yearly fee, so I was having trouble following where you transitioned.