4 ms·
> ... stop the small minority of rabid fans that keep on harping about their imagined deficiencies of the creation engine with every new Bethesda game. Seeing
by RealStickman_ 6y ago
> ... stop the small minority of rabid fans that keep on harping about their imagined deficiencies of the creation engine with every new Bethesda game.
Seeing as there are still some ancient problems with CreationKit (physics over 60fps, widescreen support, etc), I'll be interested to see how much they will overhaul it and how many old bugs will have to be fixed by the community (see nexusmods "Universal Patch" for any CK Bethesda game).
- mattmanser 6y agoThe creationkit games are one of the few that have the two critical components that allow this, mod support and extensive modding communities. It's easy to have no fixes, when it can't be fixed.
- badsectoracula 6y agoFWIW the 60fps issue was introduced in Oblivion (it didn't exist in Morrowind) and that was because of the physics integration. However that is an integration issue and something they have actually fixed - in other games (e.g. Skyrim VR). Similarly with widescreen support, there isn't really an issue with it, you can use any resolution by modifying configuration files but they just... do not bother to polish it up. (note that any bug that can be fixed with normal mods isn't really an engine bug but a content bug - though some mods do work by hooking the engine executable)