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> Right now, Steam is still the leader I wonder how they compare to Apple.
by Angostura 6y ago
> Right now, Steam is still the leader
I wonder how they compare to Apple.
- deleted 6y ago[deleted]
- ineedasername 6y agoApple probably doesn't have much revenue from the OS X desktop store, but if we're talking about total gaming revenue, Steam is around $5 billion/year and Apple is around $20 billion/year. Although I'm pretty sure Apple's # represents gross sales, not their 30% cut. I don't know if Steam's # is the revenue they receive after their cut, or if it's gross sales. If their # is the cut they take, they'd be far ahead of the App Store in terms of gross profit.
- tubularhells 6y agoFrom a gamedev friend, there is no money on macOS. iOS and apple arcade is a viable option, but on Steam, the macOS sales are not worth the headache support and development gives you. Lots of quirks to work around with macOS, and more to come with the ARM transition as apple will surely blame developers for performance problems with x86 titles. Not to mention that the yearly developer fees that you have to pay to keep a game's long tail on the store. It eats into profits for Indies.
- mcphage 6y ago> but on Steam, the macOS sales are not worth the headache support and development gives you. [...] Not to mention that the yearly developer fees that you have to pay to keep a game's long tail on the store. What yearly developer fees do you need to pay to keep a macOS game on Steam? Is it to Valve?
- tubularhells 6y agoNothing yearly for Steam, it's a one-off fee, I think about 100 USD these days (it changed over the years). For the macOS store it is a 100 USD a year or so, and of course they take their cut from your sales. I prefer Valve's way of doing business.
- mcphage 6y agoOh, okay. You started talking about whether it’s worth releasing a Mac game on steam, and then brought up a yearly fee, so I was having trouble following where you transitioned.
- Macha 6y agoThe mobile gaming market and PC/console gaming are basically two distinct markets with very little overlap though.