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Most of that VR and AR stuff, which while being eminently more suitable for people with real accessibility issues (either due to physical disabilities or enviro
by stan_rogers 6y ago
Most of that VR and AR stuff, which while being eminently more suitable for people with real accessibility issues (either due to physical disabilities or environmental constraints), is locked up behind almost entirely unaccessible interfaces in a gamers' world. Why? Because you can sell more that way. The technology and the people who can build it certainly exist; the desire to do something useful with it rather than something cool and highly profitable isn't.
- derefr 6y agoFrustrating in the short term, sure; but it might be the optimal strategy for getting VR out to precisely those people, in the long term. Selling more VR headsets means more revenue plowed into R&D, more consumer demand for sanding off sharp edges, and a larger industry-wide push toward gradual commodification of the technology. The cheaper, more reliable, and easier-to-build VR is, the more likely you’ll see stodgy old companies (of the kind that build and go through FDA-certification for accessibility aids) becoming interested in working with it. Sort of the same idea as Tesla: sell people a Veblen good (fancy EV cars), to fund the development of a technology (batteries) to drive the commodification of the EV industry, such that everyone non-fancy EV vehicles will become affordable, and such that EV technology will become something “obvious” to even the stodgiest auto-maker. Or, to put that another way: you’d never have seen a direct evolution from mainframe computers to the modern PC, because the grass-roots demand for doing what a mainframe does on your desktop just wasn’t there (until it was.) The industry needed to start with calculators, evolve those chips up into microcomputers and kit them out to play games, and sell those as whiz-bang consumer electronics. Progress in that game-playing microcomputer space then carried PC technology along for the ride, until they just-so-happened to become able to do what mainframes could do.
- tombert 6y agoI agree, I've always gotten frustrated when people say "but it's mostly used for games so it's not useful", acting like games don't have huge R&D potential. Games give a relatively straightforward "pass-fail" criteria to test out new tech. Instead of a nebulous "does this tech directly help people", it's much easier (and more objective) to say "can I get this graphics API to push N fps to make the gameplay more pleasant?". Virtually any time I learn a new programming language or toolkit, the one of the first projects I do to get my grips with it is usually a simple 2D platformer just to stress out edge cases. Is this 'useful'? Not immediately, but it is useful for me to have learned how to code well enough to make a game perform well. It's not like these optimizations and tools can't be useful for other things after they're developed for games; Unity was primarily made for games but I have friends who use it for developing "useful" iPhone apps now. If the technology for VR gets good enough (and cheap enough) to get into the hands of the average gamer, I cannot see how that won't be a net win for people with disabilities in the long-run.