3 ms·
Its my understanding that, back in the day, Quake was "the" poster child game for OpenGL's capabilities over D3D. Similar to today, how Doom Eternal is "the" po
by 013a 6y ago
Its my understanding that, back in the day, Quake was "the" poster child game for OpenGL's capabilities over D3D. Similar to today, how Doom Eternal is "the" poster child for Vulkan. And now Microsoft owns id software.
- fuball63 6y agoThis makes sense, thanks.