7 ms·
There are more: - paradox interactive - rockstar, which is strong from gta v online and rdr - cd projeckt red, which also get income from gog and hyped cyberpun
by fendy3002 6y ago
There are more:
- paradox interactive
- rockstar, which is strong from gta v online and rdr
- cd projeckt red, which also get income from gog and hyped cyberpunk
- valve won't exit software devs in short time, their investment in vr is big. I won't be surprised if they release vanity knives with lootbox though
IMO Bethesda decided to sell to MS because their recent games cannot generate enough popularity. They can only hoped for skyrim and are struggling with their old engine.
- ekianjo 6y agoIf Rockstar ever gets acquired, this will be one of the most expensive deals ever. They routinely sell games in the dozens of millions of units.
- wtf_is_up 6y agoRockstar is owned by Take Two Interactive. TTWO's entire market cap (including Rockstar and 2K) is about half of EA.
- Thaxll 6y agoEA is much bigger in terms of revenue.
- Cthulhu_ 6y agoGTA V, mainly thanks to their online offering, has been the 2nd best selling video game of all time, second only to Minecraft... which Microsoft bought in 2014 for $2.5 billion. Mind you, Minecraft's income comes from a lot of merchandise and spinoffs, whereas GTA is mainly from the game itself. I was curious; RDR 2, also a Rockstar game, is the #14 best selling game of all time apparently; I didn't know it did that good. The other GTA games are also in the top 50. Source: https://en.wikipedia.org/wiki/List_of_best-selling_video_games https://en.wikipedia.org/wiki/List_of_best-selling_video_gam...
- wasmitnetzen 6y agoNote that two thirds of the sales of Minecraft occured after 2014[1]. [1]: https://www.eurogamer.net/articles/2014-06-26-minecrafts-console-versions-have-now-outsold-minecraft-on-pc-mac https://www.eurogamer.net/articles/2014-06-26-minecrafts-con...
- puranjay 6y agoIt makes me happy to see RDR2 do well financially. It's a breathtaking game that's not just about mindless fast-paced action all the time.
- henrikschroder 6y agoAnd then you shoot a squirrel.
- mywittyname 6y agoI rarely buy new games at full price, but I bought RDR2 twice: first for the PS4, the on the PC.
- formerly_proven 6y agoContrary to popular opinion, Rockstar is actually not a competent game developer.
- recursive 6y agoI'm curious how you measure competence. Virtually every release Rockstar does sells millions. And from my point of view their games are fun too.
- formerly_proven 6y agoRockstar makes multiplayer titles, but doesn't have an engine that's capable of dealing with that (leading to an absurd number of bugs and performance problems), and they have no security at all, so their games are only playable on not-yet-cracked consoles. Rockstar even went so far as to include a "finger of god" feature in GTA, which allowed their admins to kick players from and mess with the single player mode, except Rockstar has no security, so mod menu developers figured out how anyone with a menu could use those features to mess with literally anyone's single player. They eventually removed that feature, which as I recall is one of maybe two or three times they fixed a security problem. Previously mod menu users could reset character stats and outright ban other players. It's incredibly broken, even though financially successful, based on ethically questionable marketing of ingame purchases to minors. RDR2 may be beautiful, but performance is bad. RDO runs on the exact same system as GTA, so zero security and unplayable on PC.
- recursive 6y agoI've played most Rockstar titles, but never multiplayer. I don't understand how a lack of security means they're only playable on uncracked consoles. That sounds backwards. I've only ever played them on uncracked consoles. (and it's not just "yet", I just don't crack any consoles I own) The performance is good enough for any of my purposes. I don't doubt it could be better. The security thing sounds like a real problem. I didn't know about any of that.
- 6y ago
- tinus_hn 6y agoThe people that made GTA great left so that well is going to dry up pretty quick
- anbotero 6y agoHow do you know? Do you have any source information? I had not read of this before
- LinuxBender 6y agoSo more flying motorcycles that shoot rockets? :-) I think they ran out of ideas some time ago unless you count my example.
- tormeh 6y ago> IMO Bethesda decided to sell to MS because their recent games cannot generate enough popularity Truly mystifying why they'd want to create an MMO. It's as if they hadn't been following the news. The success of WoW is incredibly hard to repeat, and most studios who try fail, no matter how much money they throw at it. The MMO space has been, WoW aside, a money bonfire for one and a half decade at this point.
- maxsilver 6y agoThat, and also, Bethesda already owns the (3rd largest? ish?) MMORPG on the planet, with Elder Scrolls Online.
- mattmanser 6y agoESO has been pretty successful, 15 million players: https://www.forbes.com/sites/davidjagneaux/2020/03/30/elder-scrolls-online-is-still-growing-not-slowing-down-with-over-15-million-players/ https://www.forbes.com/sites/davidjagneaux/2020/03/30/elder-... I'd guess that the article has it wrong and they're mainly on the free tier and that's not the subscriber count though.
- Sander_Marechal 6y agoESO has no free tier. You need to buy the base game.
- mattmanser 6y agoI forgot, that's true. But it wasn't a big hit on release, I'd imagine the vast majority of those are bought when it's on sale, like the steam summer sale.
- mattmanser 6y agoFallout 4 was a massive hit and they've got a new franchise about to come out (Starfield). Wolfenstein + Dishonored have consistently sold well. In May 2016, 5 years after Skyrim was released, it was valued at $2.5 billion, now it's being bought 4 years later for $7.5 billion. I appreciate some Bethesda fans have a weird agenda, but you are wrong. Also, Starfield has been written in an overhauled engine, so again, wrong[1]. Although to be honest, it's probably the same engine with updates and they're just saying that to try and stop the small minority of rabid fans that keep on harping about their imagined deficiencies of the creation engine with every new Bethesda game. That's then always a massive hit. [1]https://bethesda.net/en/article/4IwKWIj174Cb2QNTTtBAEb/todd-howard-on-joining-xbox https://bethesda.net/en/article/4IwKWIj174Cb2QNTTtBAEb/todd-... - paragraph 9 "[The new console cycle has] led to our largest engine overhaul since Oblivion, with all new technologies powering our first new IP in 25 years, Starfield"
- tmpz22 6y agoFallout 76 was an unmitigated disaster and absolute embarrassment to the studio however [1]. [1]: https://m.youtube.com/watch?v=kjyeCdd-dl8 https://m.youtube.com/watch?v=kjyeCdd-dl8
- mattmanser 6y agoSo? Lots of studios have flops. The point is they've had plenty more successes since Skyrim. I even forgot to mention DOOM and Prey. And don't forget, FO76 wasn't even made by the main studio. Adding the back catalogue to gamepass (and probably taking it all off steam), is part of the price too. Hell, if the price was $7.5 billion even after the FO76 flop, what would it have been if they'd pulled it off? Making a whole new type of MMO.
- WorldMaker 6y agoFallout 76 is even the exact sort of "live service" game that seems to do really well on Xbox Game Pass. (Sea of Thieves is often mentioned by Microsoft as a gold standard live service game that exceeds exceeds "sales expectations" precisely because of Game Pass; it probably wouldn't have sold as much as it has without Game Pass.) Rumors are that when Bethesda put FO76 on Game Pass the player count went way up, though Microsoft remains mysterious about actual Game Pass numbers, and FO76 also released a major expansion pack and cross-play at the same time, so if those rumors are true it may not just have been Game Pass but the confluence of things.
- shakow 6y ago> their recent games cannot generate enough popularity I wouldn't be so sure. Sure, they are not GTA or CoD, but Prey, Dishonored or Doom have all sold rather good.