4 ms·
Probably because you actually don't want your gamepad to turn off as you fumble a combo or your headphones to turn off as you operate buttons you can't see. In
by jayd16 6y ago
Probably because you actually don't want your gamepad to turn off as you fumble a combo or your headphones to turn off as you operate buttons you can't see.
In other cases its usually to double dip on input components.
- skohan 6y agoI don't want a button, I want a physical switch with two positions in a place where I am not likely to switch it accidentally. And when I switch it, it should turn on or off fast enough close to instantly: this should not be a high-cost operation which requires a UX mitigation. If I toggle a light switch accidentally, I'm not concerned about it, because it's so easy and fast to correct my mistake.