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Did Steve Jobs really do that? Unless you mean going from a text based CLI to a graphic UI but even those had plenty of words, especially those well thought out
by pilsetnieks 6y ago
Did Steve Jobs really do that? Unless you mean going from a text based CLI to a graphic UI but even those had plenty of words, especially those well thought out.
When Jobs had to choose a washing machine for his family, he chose a Miele with plenty of words on it:
https://9to5mac.com/2011/03/07/how-steve-jobs-picks-a-washerdryer/ https://9to5mac.com/2011/03/07/how-steve-jobs-picks-a-washer...
- WalterBright 6y ago> Did Steve Jobs really do that? Famously, using a trash can instead of "DELETE". A Mac evangelist came to my workplace shortly after the Mac was released. His entire presentation was about how icons were far better than words. He asserted the function of the icons was obvious, and so needed no explanation. He passed around a sheet of paper with a bunch of icons on it, and said isn't that right? This all fell apart when nobody could figure out what the box of Kleenex icon was. He was visibly flustered by this, eventually exclaiming that it meant "PRINT". This was all made worse by the practice of copyrighting icons so every company invented their same-only-different icons. But, the Mac won anyway and PRINT and DEFROST became hopelessly uncool, unhip and old-fashioned. I predict that, like all hieroglyphic writing systems, icons will eventually evolve to have associated sounds with them, then they'll morph into simple pen strokes, then we'll be back to a new phonetic alphabet.
- puranjay 6y agoWords are better than icons - as long as you speak the language.
- CamperBob2 6y agoOr if you're a verbal thinker rather than a visual thinker. I can learn enough of $LANGUAGE to operate a control panel in less time than I can puzzle out the average set of Ikea assembly instructions.
- WalterBright 6y agoYou don't need to speak the language. Learning O-I-L is not any harder than learning that squiggle is an ancient biblical oil lamp. It's easier, in fact, because everyone has an English=>YourLanguage translator in their pocket, and who has an icon decoder? Is it really that hard to figure out what STOP on the international stop sign means? I know from experience traveling in foreign countries. Even in Japan. For another example, how long did it take you to figure out that that "hamburger" icon was really MENU? I'm using Chrome Browser. To the right of the address bar there's a star icon. Sorry, I have no idea what that means and have to hover over it - "Bookmark this tab". I have no idea why anyone would associate a star with bookmark. I have no idea how anyone would look up a star icon on google. But I know how to look up "bookmark". When I open up my Twitter page, there are 5 icons under my picture: 1. two triangles and a dot 2. GIF 3. three cantilevered beams 4. a happy face 5. a car battery with a clock attached Sorry, I don't know what any of these do. Hovering over them provides no information. (Maybe GIF means add picture, but my pictures are JPGs, not GIFs. What does a happy face do? Inject me with heroin?) I can click on them and find out - but really, what kind of argument is that for "icons are better!"? It isn't any better than randomly turning controls hoping to turn the damned defroster on so I can see, and hoping I don't hit the ejector seat button.
- DoingIsLearning 6y ago> Learning O-I-L is not any harder than learning that squiggle is an ancient biblical oil lamp I fully agree with your points on UI icons and flat hamburgers. It repeatedly violates discoverabilty. But to add to your point, most products will already have some form of regionalization. Software will typically have language specific strings, physical products will have instruction manuals and warranties in the local language. In practice the translation effort already happens anyway for non-anglo markets. So even the reservation you mention of learning a foreign language for non-english users is most of the times a non-issue.
- CamperBob2 6y agoIt absolutely was Steve Jobs's fault, although we're talking about the pre-NeXT Steve Jobs the Grey rather than the revenant Steve Jobs the White. Around the time Walter was working on Datalight C, I was working at a computer game company in Austin that most geeks over the age of about 35 have heard of. All decisions of note at this well-regarded company were made by a figure of equal repute, someone with the tech chops of one Steve and the charisma of the other. This guy wasn't a Mac user himself, but there were a few Macs in use around the office, and he fell for the WIMP paradigm hard. The games in the series he was known for were historically keyboard-driven, but the one we were working on at the time, the sixth, was the first to be developed on the PC rather than the Apple II and also the first to feature a GUI. So everything was icon-based whether it needed to be or not, because "that's how the Mac does it." Hieroglyphics were hot again, who could've seen it coming? Don't complain, just work like an Egyptian. At the time this flavor of Kool-Aid was being consumed all over the place, from game companies to office/productivity software companies, and it unquestionably all went back to Jobs, or more accurately the cues Jobs took from PARC. We weren't alone in being ordered by management to Think Different(tm) by ripping off some guys in Cupertino.