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If you want to experience browser monoculture just buy an iPad or a iPhone, where every browser is Safari. The platform doesn't even allow proper PWAs
by bilal4hmed 6y ago
If you want to experience browser monoculture just buy an iPad or a iPhone, where every browser is Safari. The platform doesn't even allow proper PWAs
- madrox 6y agoThis is not really correct, since I'm writing this to you through Chrome on an iPad. Edit: I stand corrected. I learned something about my browser today.
- katsura 6y agoChrome is just a re-skinned Safari on iOS: https://stackoverflow.com/questions/11259152/chrome-ios-is-it-just-a-uiwebview https://stackoverflow.com/questions/11259152/chrome-ios-is-i...
- tomger 6y agoApple requires iOS browsers to use WebKit rendering and WebKit JS. https://en.wikipedia.org/wiki/Firefox_for_iOS https://en.wikipedia.org/wiki/Firefox_for_iOS
- katsura 6y agoWouldn't this be solved if they would switch to Chrome as well? Note, I'm not saying they should. But this is exactly the kind of problem that a global single engine would solve. The same things could run on every device where that engine is available.
- deleted 6y ago[deleted]
- deleted 6y ago[deleted]
- ChrisSD 6y agoIronically this is the only reason Safari has the market share it does. If Apple didn't force its browser on iOS users, Chrome would dominate there too.
- saagarjha 6y agoI am curious what the market share split is on macOS.
- ChrisSD 6y agoI'd be interested too. I can't find the stats atm but I wouldn't be surprised if it were around 50%. Still, my hypothesis is it mostly survives because of iOS. Sites must work with iPhones therefore it takes little if any effort for macOS Safari to be supported.
- nnauz 6y agoThe last thing I want is more mobile and desktop apps written using web technologies. Thanks, Apple.
- saagarjha 6y agoA more accurate description is that every browser uses WebKit, Safari's rendering engine.