3 ms·
Usually people who design interaction spaces know something about human behavior, spectrum of personality types/needs, social psychology, group dynamics etc and
by op03 6y ago
Usually people who design interaction spaces know something about human behavior, spectrum of personality types/needs, social psychology, group dynamics etc and then design the space.
But what has happened in the tech world, is obviously the reverse.
All kinds of contrived/arbit spaces have been created and then behavior of the lab rats within are studied.
- tlb 6y agoCould you point to a good example of an interaction space designed this way?
- op03 6y agoStart with Jan Gehl or B.V. Doshi. EDIT: Also check out and explore - https://en.wikipedia.org/wiki/Third_place https://en.wikipedia.org/wiki/Third_place
- tlb 6y agoAre you claiming that pubs and barbershops were designed based on an understanding of human behavior? It seems more like they've evolved over centuries, with everyone copying features that worked. Every time some architect tries to reinvent them based on theoretical principles of human interaction, the result sucks.
- op03 6y agoHere's a good write up of what I meant while responding to the comment about dangs insights - https://points.datasociety.net/how-not-to-know-ourselves-5227c185569?gi=b724fda54f42 https://points.datasociety.net/how-not-to-know-ourselves-522... "Third Place" is just one example of understanding what spaces people need and using it to drive design. Studying and understanding where people congregate and why, is what inspires and leads to the design of "Third Places" like the Starbucks store.