4 ms·
Don’t systems normally want fairly tight bounds on when they execute and how long? (Genuine question)
by wwright 6y ago
Don’t systems normally want fairly tight bounds on when they execute and how long? (Genuine question)
- _cart 6y agoWe are considering async systems, but in general I do think that allowing them to suspend execution across frames would be undesirable (at least as a default).
- wwright 6y agoWhat kind of use case would want to suspend within a frame?
- macawfish 6y agoWell, I know I just want to be able to poll futures from a system. There's a rust FRP library called futures-signals that would be really useful for taking input from a controller and transforming it into high level, meaningful streams. I'd like to react to those streams. I don't think they'd take multiple frames to poll, but even if they did I wouldn't mind too much. (I'm new to both rust and ECS so if you have a suggestion for how to approach this problem differently, I'd love to hear it)