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Maybe I'm missing something looking at the examples on github, but is there an "end-to-end" example? I'm interested in seeing an example that has main/pause/se
by mechaxl 6y ago
Maybe I'm missing something looking at the examples on github, but is there an "end-to-end" example?
I'm interested in seeing an example that has main/pause/settings menus, for example.
- _cart 6y agoWe don't really have a good end-to-end demo at this point. We're still building out some of the "core" pieces of state management (namely the Scene system, which works in the current form but isn't fully featured yet). In general transitions between menus/levels will happen via Scene transitions (similar to how godot handles it). You can also adopt a `enum State { Menu, InGame }` Resource pattern, then have your systems key off of that state where necessary.