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Yes, but GPU architecture changes very frequently. Shaders from 15 years ago still work, but they're compiled on-the-fly to a GPU-dependent format. I expect y
by moonchild 6y ago
Yes, but GPU architecture changes very frequently.
Shaders from 15 years ago still work, but they're compiled on-the-fly to a GPU-dependent format. I expect you don't want to have to recompile an entire c++ stdlib every time you recompile your own code.
- blelbach 6y ago> I expect you don't want to have to recompile an entire c++ stdlib every time you recompile your own code. That's basically our current model, I discussed this on Twitter recently. https://twitter.com/blelbach/status/1307396914057326592 https://twitter.com/blelbach/status/1307396914057326592