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Although I've toyed with various synthesis and I have working experience with Faust, I must admit most of project description is way over my head. To hijack th
by jmiskovic 6y ago
Although I've toyed with various synthesis and I have working experience with Faust, I must admit most of project description is way over my head.
To hijack the thread a bit, I'm interested in synthesizing sound samples from scratch. Things like footsteps, squeaking doors, wind, birds, percussions and collision sounds. I'd like to have a synth of sorts that can be configured through ~30 parameters to produce wide range of such effects. People often use SFXR and clones [0] for such purpose. Is there a model that would produce more convincing results while keeping such low number of parameters?
[0] https://raylibtech.itch.io/rfxgen https://raylibtech.itch.io/rfxgen
- onirom 6y agoA VSTi i have used several times for birds & animals is "sounds of nature" by Xoxos, maybe you could take a look at how it is done, my guess is some fast FM modulations. To stay in topic i have synthesized some nature sounds (birds, waters) myself using this synthesizer and a simple two oscillators FM setup with massive pitch modulations for each oscillators, you can hear it on : https://youtu.be/25o4Ru8kbpE?t=1111 https://youtu.be/25o4Ru8kbpE?t=1111 And FM squeaking doors : https://youtu.be/25o4Ru8kbpE?t=1404 https://youtu.be/25o4Ru8kbpE?t=1404 So my guess is that some FM with pitch modulation and many oscillators may be the way to go. Percussion can be synthesized with convincing results through resonant models (simple resonant filters with initial noise), this is called modal synthesis, you can find filters parameters for some real instruments here : http://www.csounds.com/manual/html/MiscModalFreq.html http://www.csounds.com/manual/html/MiscModalFreq.html