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> Your site is visually VERY GOOD > Your website is better than 72% of millions+ websites analysed by Visual MIND AI for: http://doomlaser.com http://doomlase
by doomlaser 6y ago
> Your site is visually VERY GOOD
> Your website is better than 72% of millions+ websites analysed by Visual MIND AI
for: http://doomlaser.com http://doomlaser.com
What's it actually doing under the hood? Just taking a screen grab of the first few hundred vertical pixels x the full width? What's the actual resolution that it's grabbing, and how does the algorithm work and come up with scores? Is the system backed by some sort of data from a representative group of users?
- myraahio 6y agoIndividual metrics 60/60 means u have fine balance...Algo keeps on refining as it processes more data..scores are just indicative not to taken as absolute basis. Thanks for trying.
- deleted 6y ago[deleted]
- GistNoesis 6y agoNice site. It should display the max achievable score. The round fill bar makes it seem like it could go to 100. I only realized it when trying it on itself : https://myraah.io/index.php/visualmind/report/aHR0cDovL215cmFhaC5pby9pbmRleC5waHAvdmlzdWFsbWluZA== https://myraah.io/index.php/visualmind/report/aHR0cDovL215cm... Also doesn't work on my website https://gistnoesis.github.io/StlToRelief/ https://gistnoesis.github.io/StlToRelief/
- slmjkdbtl 6y agoofftopic: love your games!
- doomlaser 6y agoThanks! https://doomlaser.itch.io https://doomlaser.itch.io has a bunch of the free ones. It gets "better than 84% of millions+ websites analysed by Visual MIND AI", with a 90 in "Visual Appearance", whatever that might mean :)
- slmjkdbtl 6y agoI think I stumbled upon your itch.io page at some point because I remember Shit Game, but never got a chance to really play it, hopefully I can get to play some of these this time, nothing can go wrong with that 90 visual appearance score!
- doomlaser 6y agoAh, cool. I think it still holds up. I put some heart into it, anyway. Of my free games, the most personal and artsy is probably Standard Bits. It premiered at Gamma 256 in Montreal next to Jason Rohrer's Passage, and people have said some nice things about it over the years: https://doomlaser.itch.io/standardbits https://doomlaser.itch.io/standardbits It takes place on a 100x54 pixel field, blown up to full screen, and you control a single pixel on a journey. Named after the low-level pixel blitter in the original Macintosh toolbox API..
- slmjkdbtl 6y agoFor some reason this one won't start up on my macOS, gave some error dialogs on first time but I didn't get a chance to see what's exactly said, looks like a wine issue though. However I really like what I saw from the short video, I can smell some alternative / interesting gameplay there, it reminds me of some of Michael Brough's games. (I'll try download the windows version and use the maybe newer version of Wind on my system)
- subhajeet2107 6y agoMore like generate a random number from 30 to 90 and show gibberish data, cool idea though to fool small businesses into improving their visual score and charging money, good gimmick though