3 ms·
I've been thinking that's why we are seeing the true doubling in full RTX like quake and minecraft but not on more traditional rendering engines. From my under
by Guthur 6y ago
I've been thinking that's why we are seeing the true doubling in full RTX like quake and minecraft but not on more traditional rendering engines.
From my understanding int is often used for lookups, and I'd presume a lot of that is some sort of environment mapping which adds some contention as int is more limited and "steals" from the doubling of FP.