4 ms·
RTX I/O is going to be a big feature, and games are likely some of the first consumer-facing software that will use it because it is a standard features for the
by genocidicbunny 6y ago
RTX I/O is going to be a big feature, and games are likely some of the first consumer-facing software that will use it because it is a standard features for the next console generation. And AAA devs already support multiple performance profiles, feature support fallbacks..etc. There's no reason they couldn't have the engine take advantage of RTX I/O when it exists, but otherwise fall back on an emulation layer of sorts.
In addition, I suspect the slice of the video game market that has a GPU with RTX I/O capability will also have a NVME SSD. Now, this is niche, but with that slice of the market also being the top-end performance tier, they're still going to be catered to by AAA devs.
- dr_zoidberg 6y agoEven without an NVMe drive you're better off with this just by skypping system RAM altogether. Bu you're not going to be able to use it to stream back and forth game content at the snap of a finger (well maybe that's a bit hyperbolic) as the console makers have been saying they will.