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So much this. It happened to me when 1Password iPhone App changed and no longer required you to enter your master password with every phone restart. And that sa
by xtiansimon 6y ago
So much this. It happened to me when 1Password iPhone App changed and no longer required you to enter your master password with every phone restart. And that same month I made a minor tweak to my password (because I was using it so much for a new computer) and got locked out.
Other zero-value improvement was with Transit iPhone App. They made cosmetic GUI changes which make no sense (cover 50% of the map, swipe interaction target too big, transit line notifications screen gone) and they made zero improvements to transfer scheduling.
Weather Underground iPhone App took a compact and information rich GUI and turned it into a garish nightmare with 'speedometer' temperature graphic.
I've said it here again and again--I don't understand the point of ruining a good iPhone App. Why not treat it like a video game--just make a new one and support the old one with security updates? Heck. I get it. Double the code base, without the _perceived_ possibility of a revenue boost from the _new and improved_. At the very least make improvements very carefully (1Password), and if you have a hit don't redesign. Maybe --- make the old version the subscription and the new software ad-based? Maybe then you'd at least have a real measure of _new and improved_.