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looking at the actual engine code, it's still all math and it looks like C++. The programming language here doesn't make the math easier to understand, example
by sabujp 6y ago
looking at the actual engine code, it's still all math and it looks like C++. The programming language here doesn't make the math easier to understand, example : https://github.com/mrDIMAS/rg3d/blob/master/src/renderer/surface.rs#L577 https://github.com/mrDIMAS/rg3d/blob/master/src/renderer/sur... . Better to read some books on computer graphics math : https://foundationsofgameenginedev.com/#fged1 https://foundationsofgameenginedev.com/#fged1
- canada_dry 6y agoThat example code is quite readable though. Are there any languages that make math more readable? Even purpose build code like matlab is about the same.
- sabujp 6y agowell matlab can probably abstract much of the math away. You still have to know what high level functions to use but I think I was looking for a demonstration of the use of the libraries, e.g. how is collision detection done? How do I draw primitives. How do i move the lighting, etc?
- detaro 6y agoWhat are you responding to? Better for what?