3 ms·
For example?
by mjparrott 6y ago
For example?
- blackearl 6y agoBeat Saber is the obvious answer with the most general appeal.
- Animats 6y agoRight. Beat Saber works because the virtual world does not rotate relative to the real world. That rotation is what induces nausea. The player is confined to a small box in the virtual world; they never move very far, and the virtual world is locked to the real world.[1] Games with that constraint are limited. You could do ping-pong. Shooting galleries. [1] https://www.youtube.com/watch?v=gV1sw4lfwFw https://www.youtube.com/watch?v=gV1sw4lfwFw
- blackearl 6y agoOk but it's not a tech demo or some proof of concept. It's a fully fleshed out game with high profile DLC and a strong mod community. Nausea has nothing to do with this.
- andybak 6y agoI'm not sure your understanding of VR motion sickness is quite right. Most people are completely fine with teleport locomotion which is sufficient for a huge class ofs games. Also cockpits seem to reduce nausea thus opening up another broad category. It's mostly smooth first person motion with strafing and smooth turning that is problematic.
- koiz 6y agoEcho Arena, onward, pavlov, beat saber, arizona sunshine, stormland, the climb, journey of the gods to name a few. oh and myst is coming, MYST.
- c0nfused 6y agoHalf-life alyx is wonderful. I cannot praise it enough. I played too much half-life in my college days and think of it as fun campy sci-fi. Stuff like press e to move this dead body is suddenly this viscerally horrific experience. You picked up a box of matches accidentally? Read the label. Found a pen draw something.