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Agreed, this feature set looks like an incredible amount of work for a year. Interestingly it seems it started as a shooter game more than an engine — explains
by angryredblock 6y ago
Agreed, this feature set looks like an incredible amount of work for a year.
Interestingly it seems it started as a shooter game more than an engine — explains why the feature set is tailored towards that.
- adamnemecek 6y agoI agree. Dmitry used to work on tools at Larian (studio behind Divinity: Original Sin) so he had a decent amount of experience.