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I have used OpenSCAD for a while. I should write a more thoughtful critique but ... dang, it is often hard to know which approach will just dramatically consum
by at_a_remove 6y ago
I have used OpenSCAD for a while. I should write a more thoughtful critique but ... dang, it is often hard to know which approach will just dramatically consume days of CPU time and which will not. I suppose one gets a feel for it eventually.
Modeling objects in my head parametrically is a snap.
The language is a bit clunky and counter-intuitive but I have gotten used to it. I do not mind its imperative nature; adding and subtracting material is imperative at its heart. Still, it makes more abstract reference points more difficult.
I found myself resorting to hacks like moving one object .001 into another object just to make sure they would meld smoothly.
The underlying library, last I checked, did not support multi-threading so the aforementioned CPU consumption is especially painful.
Exporting to giant .STL files is a little annoying. Sometimes the .STL files are "broken" according to Shapeways, so that is also bothersome.
- zbrozek 6y agoYeah I wanted to make a small change to Prusa's mk2/s extruder a long time ago. Rendering that design takes five or six minutes on my relatively-fast desktop, and it's an extremely simple thing. It was not clear to me why it was so slow. In general I see OpenSCAD as a fun toy for making software-generated artwork, but not as a serious tool to make real things.