5 ms·
8k gaming? Supposedly 3090 is capable, but I gotta ask - who games in 8k? 8k monitors are still far too experimental. Not to mention that scaling is going to b
by Ygg2 6y ago
8k gaming? Supposedly 3090 is capable, but I gotta ask - who games in 8k? 8k monitors are still far too experimental.
Not to mention that scaling is going to be a pain.
- zimpenfish 6y ago> who games in 8k? I think it's more that if you can render 8K at 60fps, you can probably render 4K at 180fps or more which gives you a lot of wiggle room on a 60hz or even 120hz display.
- s9w 6y agoEven the 3080 is just able to render most modern games at 144 fps at fullhd (!) - and only barely able half of them at 1440p. There is no such thing as practical 4k or 8k rendering, at least not at pleasent refresh rates and without party tricks (DLSS).
- mhh__ 6y agoThe 3080 can push 65 fps on average on Assassin's Creed Odyssey at maxed graphics settings in 4K (https://www.eurogamer.net/articles/digitalfoundry-2020-nvidia-geforce-rtx-3080-review?page=5 https://www.eurogamer.net/articles/digitalfoundry-2020-nvidi...). That's perfectly playable, and Odyssey isn't particularly well optimized (They've got it on full but it has lots of settings that you can turn down but make almost 0 difference to the details your eyes actually notice).
- formerly_proven 6y agoControl at 1440p is still just shy of 60 fps on the RTX 3080.
- gambiting 6y agoThe thing is....just play it without raytracing? I love control, it's a great game, but the raytracing is such a huge gimmick(in this game) that I don't really understand why it dominates every benchmark other than as a curiosity. I have an RTX card and raytracing on/off in Control is noticable....for the first 2 minutes. Then it just blends in with the rest of the look and I don't even notice those super expensive effects anymore. Switched them all off, kept the rest on ultra, can easily game in 1440p at 100fps+. The game is still incredibly pretty and has plenty of fantastic visual effects anyway.
- kaibee 6y agoThe real benefit from RTX will be on the game development side. A lot of games currently don't look that different with RTX off, because a lot of artist time goes into making sure that non-RTX (which are the majority of the player base by far) lighting/effects still look realistic.
- mhh__ 6y agoThe Endgame has to be VR at this point - 4k is more than enough for "non-gameplay" games (i.e. I play CSGO at low settings in a stretched resolution but I play Assassin's Creed as hard as she'll go cap'n). Until the angular resolution of a pixel is good enough an inch from your eye there will be increasingly higher resolutions in the HMDs
- friedman23 6y ago4k ultrawide i think is more practical than 8k and will probably require close to as much power
- srtjstjsj 6y agoDoes 2x2 monitors count as 8K? Think driving or flying sim, or just a taller/wider field of view in any game without losing detail.
- emu 6y agoI love using a 32" 8k monitor for working with text/code. To me, as a software engineer who stares at code all day, higher quality text rendering is sufficient justification for 8k. I tried playing a few games at 8k (just for fun) and found that it simply wasn't worth the frame rate hit, or really even that noticeable an improvement with the assets in the games I tried. One nice property of 8k resolutions is that they have an integer scaling factor from both 4k (2x) and 1440p (3x), so if you have an 8k monitor you can play games at either of those resolutions with high quality scaling.
- zepolen 6y agoIs 8k really noticeable vs 4k for text?
- galkk 6y agoNot OP, but I use 4k 43" (larger diagonal) and I'm certain that on 43" it'll be noticeable
- steffan 6y agoI have a 32" 4K monitor and the text quality is noticeably worse than on my Macbook Pro w/ Retina display and my iPad Pro. The dpi on the UP3218K is actually higher than my iPad (280 vs 264 iirc). That will likely be my next monitor unless another manufacturer introduces a 30-32" 8K monitor in the next few months.
- emu 6y agoYes, the difference between 4k and 8k text is easily noticeable for a 32" monitor, and I'm not particularly eagle-eyed. Text is sharper and finer details are better rendered. For videos and images I don't notice the difference in practice. I had a 4k 32" monitor at work and found that it simply didn't give sharp, high resolution text, driven by either a Macbook or by a Linux box. And you wouldn't really expect that, either: a 4k 32" monitor is only ~140dpi, which is only marginally higher resolution than the ~100dpi screens we had for many years. I think the best point of comparison for the Dell UP3218k monitor which I have is a Retina Macbook Pro screen: subjectively, it's a similar experience in terms of text sharpness and legibility (>200 DPI, glossy), just in a 32" form factor. I suspect 8k at 32" is actually a bit higher resolution than necessary (~280dpi), but there's nothing else on the >30" high resolution monitor market other than Apple's 6k display, which is significantly more expensive. Be aware that there's no Mac OS support for 8k displays, but Linux and Windows on a desktop with a reasonably modern NVidia GPU work great.